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	<title>Comments on: Inspiration from Game Design</title>
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	<description>Creativity &#38;&#38; Integration</description>
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		<title>By: Pavi Thomas</title>
		<link>http://www.jonathanlipps.com/blog/2006/03/inspiration-from-game-design/comment-page-1/#comment-228</link>
		<dc:creator>Pavi Thomas</dc:creator>
		<pubDate>Tue, 14 Mar 2006 23:56:17 +0000</pubDate>
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		<description>Wow!  Words fail me...

Well, on second thought, maybe there are a few words still left standing...  I&#039;ve never been able to get into game-playing.  I have tried, spend a couple hundred $ at least on various games that I was told were totally addictive, and it just didn&#039;t take.  But I&#039;m a five, with a four-wing, and as a five, I am totally impressed with your depth of engagement with the gaming world, Jonathan.

Spore does sound fascinating, though.  I might just check it out...
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		<content:encoded><![CDATA[<p>Wow!  Words fail me&#8230;</p>
<p>Well, on second thought, maybe there are a few words still left standing&#8230;  I&#8217;ve never been able to get into game-playing.  I have tried, spend a couple hundred $ at least on various games that I was told were totally addictive, and it just didn&#8217;t take.  But I&#8217;m a five, with a four-wing, and as a five, I am totally impressed with your depth of engagement with the gaming world, Jonathan.</p>
<p>Spore does sound fascinating, though.  I might just check it out&#8230;</p>
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		<title>By: Michael Durand</title>
		<link>http://www.jonathanlipps.com/blog/2006/03/inspiration-from-game-design/comment-page-1/#comment-229</link>
		<dc:creator>Michael Durand</dc:creator>
		<pubDate>Tue, 14 Mar 2006 23:56:17 +0000</pubDate>
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		<description>I think I would be sad to let my single-celled organisms go and move on to bigger and &quot;better&quot; things.  I would be exploring some newly-terraformed planet one day and wonder whether or not the game-makers made provisions for moving &lt;i&gt;backwards&lt;/i&gt; as well as forwards.  Do you happen to know, J?
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		<content:encoded><![CDATA[<p>I think I would be sad to let my single-celled organisms go and move on to bigger and &#8220;better&#8221; things.  I would be exploring some newly-terraformed planet one day and wonder whether or not the game-makers made provisions for moving <i>backwards</i> as well as forwards.  Do you happen to know, J?</p>
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		<title>By: Jonathan Lipps</title>
		<link>http://www.jonathanlipps.com/blog/2006/03/inspiration-from-game-design/comment-page-1/#comment-230</link>
		<dc:creator>Jonathan Lipps</dc:creator>
		<pubDate>Tue, 14 Mar 2006 23:56:17 +0000</pubDate>
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		<description>Actually, yes Mike. Once you get to the sort of &quot;end&quot; of the &quot;vertical&quot; part of the game (i.e., the part where you are increasing the exploration/abilities of your creature/civilization), the designers see the game as branching out somewhat like a &quot;T&quot;--where you&#039;re now free to go and do everything you&#039;ve done before in the game, but anywhere. So you could start the same process on a new planet...go down and be a little spore again, etc.

I think the way Will Wright talked about it before was that the &quot;vertical&quot; part of the &quot;T&quot; is really all about training you how to use all the different game editors--and then you&#039;re let loose to create whatever content with it you want! (Which is ultimately shared with other users via the internet database).
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		<content:encoded><![CDATA[<p>Actually, yes Mike. Once you get to the sort of &#8220;end&#8221; of the &#8220;vertical&#8221; part of the game (i.e., the part where you are increasing the exploration/abilities of your creature/civilization), the designers see the game as branching out somewhat like a &#8220;T&#8221;&#8211;where you&#8217;re now free to go and do everything you&#8217;ve done before in the game, but anywhere. So you could start the same process on a new planet&#8230;go down and be a little spore again, etc.</p>
<p>I think the way Will Wright talked about it before was that the &#8220;vertical&#8221; part of the &#8220;T&#8221; is really all about training you how to use all the different game editors&#8211;and then you&#8217;re let loose to create whatever content with it you want! (Which is ultimately shared with other users via the internet database).</p>
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